14.3.11

Review: Fatal Frame 4

Fatal Frame has always been a game of two conflicting halves: the cold-sweat creep through the murk juxtaposed against brisk head-to-heads with J-horror phantoms. When these anti-Caspers materialise, out comes the Camera Obscura, entombing the spooks on celluloid. But while the teeth clench as ghost proximity is risked for stronger snaps, the sudden fizzing to life of an exhaustive points breakdown – a mess of onscreen commentary – is guaranteed to instantly deflate the situation.

Fatal Frame 4 English Walkthrough (18) Chapter 5

10.3.11

First Personal

Keep practising, find the feeling.

Environmental Storytelling

Half Life is an excellent example of cause and effect elements triggered by actions of the game player.
Quake 3 Arena demonstrates the increasingly dramatic and realistic nature of 3D technology.Q
FPS (First Personal Shooting Game) gives people the most perfect gaming experience. So I decided to bring the FPS idea into my visual essay program to make it  more convincing and attractive.

Week 3 Seminar texture Exercises

BLUR
TEXTURE

Week2 modelling


6.3.11

Theatre Design

The design concept: audience, style, theme, the use of colour. Size: 9m x 20m x 6m.