6.12.10

my revised one shot film- 0 -

Left for flesh from beidini on Vimeo.

I feel this is great. Also I got some comments from my classmates, such as a person said he didn't like the text "You are dead"- -

1.12.10

One shot film- 0 -

This is my third and the last project of the assignment in the first semester. We were assigned to create a STRONG one shot film. This is a great thing for teamwork.This work is challenging because it has many rules for filming so it is difficult to control the entire scene. We decided to create a Strong horror film. Due to our plans, when we start to film the final version, it was snowing, so we had to change the plan. What worse, i was staring the zombie, freezing- -. In another word I found this more and more interesting and I gained a sense of accomplishment. :) That was great. We used a high contrast effect for the blood trial which stands out with the snow. Bloody snow. Awesome! We used a first person perspective to film to express the real feeling of the fear and horror. A person who followed the blood trial then find the zombie eating a person. That zombie then suddenly noticed and chased after the person. At this point, I came up with some inspirations with one game which i have ever played before, it is Left 4 Dead. The music in this game is great and I decided to pick some pieces of the sound track from them for the revised version.

29.11.10

DP1 animation final version

Finally, I've done this animation. Last time I adjusted the time length of it. This time, with sound, I think it's great. Hehe...my progress of doing it is started from some discovering of 3dsmax software. As mentioned before, the explosion test. What's more, I tried to find out some ways of making the meteorite more realistic. It's a processing about the stone's surface and volume. Then I wanted the explosion become more realistic either, so I put a light into the point which it explodes. I also added a little fire effects on the rocket to make the little guy looks substantial. The next step was to put rocket man and the text into the scene and made the effects, movements together. I designed some actions for rocket man to make the scene more interesting and attractive. After these things, I found it a bit dark so I build a daylight system in front of them.
The remaining steps was put sound into it, adjusted the camera angle and rendered the scene. Of course, I repeated this step many times to ensure the whole animation will be great.
It is worth mentioning that the sound is composed of several pieces of music from the Nintendo Family Computer games. It's simple and clear, it won't make people think of too many complicated imaginations. That's why I think it is suitable for the animation. By the way, I used software to pick these sounds from "Super contra"(the whole music) "Doble Dragon" "Ice Climber". Hope it looks good. XD

28.11.10

slow version

I found the duration of frames is not enough. So I changed it but now it looks slower :(  I need to make more tests and then add sound into in.

My Ident (no sound)

Two weeks after the start of animation project. I decided to make the final modeling. In my Ident, there are two main parts, one is the texts like the name or topic of a book, the other one is the character in this book. In my points of view, character is very important because it can raise people's interests. So I wanna make it cute that can be noticed by people and be attractive.


I call this little cute guy “rocket man” because there is an afterburner on his back. Oh, I forgot to tell, at the start, a meteorite hit the ground then exploded. I think this shock beginning can be helpful.:)

some explosion test...

1 week after the first class of the 2nd project. I decided to find out some method to do several interesting effects using 3dsmax. Due to one of my older post was a video trailer about something in the universe, I came up with some objects in the space like the meteorite, asteroid , etc. Then I thought some will happen to these stone like explosions.:) So, I tried to look for some way to do it.
Above is my first test about using explosion effects.

16.11.10

poor layout


About the C.R.A.P lecture...=。=, I found some examples of the poor layout.

animation practice

  In this 2nd project , we will create an animation that holds audience interest in the interval between shows slot.
  It is like a start or an episode of a TV show. In the first class we learned how to use some basical techniques of 3dsmax. For example, simple modeling, morphology, shape shift.etc. Also, I learned how to add texts into animation and change the style of them. Hope it'll be helpful in the next session of this project. :)

29.10.10

Looking for the key

This task is to create an interactive environment through using UI and different connected photos.
Actually, this interactive space is like some web or flash games which can be click on on the Internet. What we need to do is to use some software like Dreamweaver to make connections between photos and texts in several web pages.
I think i should build a story based on multiple sequences and to give people different choices to click onto different areas to "read" the  whole story. It will be an amazing experience I think.
Why we call it "interactive space"? In my opinion, the most impotant part is to create a connection between people and the story which I will make. So, story, connection. All I need is to make the links into this system.

From my memories of playing some flash games on the web, I decided to tell people a story about looking for something. Absolutely, I will let people look for the target object. The story is about one day I began to go out for class, I found the key was missing. I was in a hurry, so could you help me find that key? Simple story....Hehe.
I took many pictures about different areas in my room, took the full use of every corner of the room, so it's possible to let the key lie down anywhere to make this project more interesting. I made all the pics between the 1st and the last pics a little black and white to create an atmosphere of anxiety. I think it'll be good to do so.
In the progress, I tried to create the view angle like the first person perspective. In this way, people will have a more realistic experience during searching for the room key.
After all the final images completed according to the requirements, (size, format.etc)I began to make them connected with each other(clickable areas, pics, etc.) to make the story more fluent.
Here is the link. Hopre you'll like.

EVE Online : Causality


This stuff is a trailer of a game. I just gained some inspirations from the camera angles used in 3D animation. Watching some animation video is helpful to do this with my  2nd project(animation). It can help me to choose the right angle of rendering. For example in the last step of 3dsmax.

Makingnewmaps

http://makingnewmaps.com/maps/Beidi_Ni/index.html

This is the address of my interactive space project. : )

Das Produkt


This is a Russian stream of  consciousness animation which I like. It let me know this kind of animation can include very unique and complex meanings. It is difficult to understand but  once you have got it, you will find it meaningful.

7.10.10

Sequence



At the start of our group's first project(interactive space), we have some practices about using Photoshop, Firefox and Internet explorer. I learned how to change the pictures to different styles and types. Making them into unique sequences is the significant point of my first project. Alright, let's make some tests first......